home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
1,000 Game Manuals
/
1000gamemanuals.iso
/
Intellivision
/
Bomb Squad.txt
< prev
next >
Wrap
Text File
|
2001-10-17
|
8KB
|
200 lines
BOMB SQUAD Intellivoice Voice Synthesis Cartridge For 1 Player
Don't look now, but your Time Bomb is ticking! It was planted by
"BORIS", the evil terrorist. You will have less than half an hour
(simulated time) to disarm it before the bomb destroys your city! Since
this is an INTELLIVOICE(tm) Voice Synthesis Module, voices will be
talking to you. "FRANK", the demolition expert, will give instructions
on what to try next. And "BORIS" himself will needle you now and then,
reminding you, "It won't be easy!".
[Picture of Cart-into-synth-into-Intellivision and writeup on cart
insertion instructions]
OBJECT OF THE GAME
The object of the game is to score points by disarming a Time Bomb before
it goes off! Points are won for rewiring electrical circuits with
cutters, pliers and soldering iron. 2000 point bonus for solving the
explosive riddle, saving the city! As the game starts, a simulated Time
Clock will be activated, and the time you have left will be displayed.
To disarm the bomb you must decipher the CODE NUMBER. After enough
circuits have been repaired, the CODE NUMBER can be guessed with
certainty. Or, after you have repaired two circuits, you can go for
broke. Guess right and you win 1000 bonus points... guess wrong and you
lose! The Time Bomb will explode! The game is over!
GAME CONTROLS
[Full page pic of controller with overlay slid in and pointers to keys
describing what they do]
Left top side button: Bring Up Circuit Selected/Speed Up Tool Moves
Left bottom side button: Work Tools
Right top side button: Bring Up Circuit Selected/Speed Up Tool Moves
Right bottom side button: Drop
1,2,3: Select Digits, Banks, Skill Level
4: Cutters
5: Pliers
6: Soldering Iron
7: Fire Extinguisher
8: Exit
9: Work Sequence (repeat)
Clear, 0, Enter
Disc:
Press to bring up City Scene
Move cursor over CODE NUMBER DISPLAY Select circuit to be repaired
Move tool
THE GAME IN A NUTSHELL
1. Press [Disc] to bring up City Scene.
[Screenshot of City Scene]
2. Select DIGITS. Decide whether CODE NUMBER you are trying to decipher
will have one, two or three digits.
Press KEY [1],[2] or [3] and press [ENTER]
3. Select skill LEVEL.
Press KEY [1], [2] or [3] and press [ENTER] (See pages 4-5.)
4. When CODE NUMBER DISPLAY appears, press [DISC] to move cursor over a
particular element in the CODE NUMBER DISPLAY. (Make a strategic
selection! See pages 6-7)
[Screenshot of CODE NUMBER DISPLAY]
5. Press either TOP side button. CIRCUIT BOARD will appear
[Screenshot of circuit board]
[Pics of Cutters, Pliers and Soldering Iron]
6. Using CUTTERS, PLIERS and SOLDRING IRON repair circuits as directed
by FRANK. "Left more", etc (See pages 8-9)
AFTER ENOUGH CIRCUITS HAVE BEEN REPAIRED, CODE NUMBER CAN BE DECIPHERED
WITH CERTAINTY. BOMB WILL BE DISARMED, WILL NOT GO OFF. YOU *WIN* 2000
BONUS POINTS AND THE GAME!
After you have rewired at least two circuits correctly per display, you
can try a *one shot guess*. Guess one digit of the code number and you
win 1000 points. Guess wrong and the bomb will *explode*. You *lose*
the game!
Press [1], [2] or [3] and move CURSOR with DISC. Select Display bank
for your number.
Press [ENTER]
Press NUMBER you are guessing. FRANK will ask "Are you sure?"
Press [ENTER] again (If you're not sure, press [CLEAR])
If playing in skill level 1, number you're guessing will be previewed in
*green-lit squares* on the code number display and in *white* on the
small flashing white-bordered square below it. If playing in skill level
2 or 3, number you're guessing will be previewed only in
*white* on the small flashing white-bordered square.
When the clock has ticked down to *15 seconds*, regardless of where you
stand or what you've done, you can try a *one shot guess!* (What have you
got to lose anyway? The game is almost over.)
Press [EXIT], if you are in the circuit, and repeat the above four steps.
SCORING
==================================================================
Operation Skill Level Points
==================================================================
Cut out component 1,2,3 20
------------------------------------------------------------------
Replace component 1 30
-------------------------------
2 40
-------------------------------
3 50
------------------------------------------------------------------
Complete circuit repair any bonus points*
------------------------------------------------------------------
Guess correct code number repair any 1000 bonus points
------------------------------------------------------------------
Disarm bomb/win game any 2000 bonus points
------------------------------------------------------------------
* Equal to total points earned by working on circuit
3 SKILL LEVELS
When you see the skill LEVEL display on your screen, press KEY [1], [2]
or [3] and press [ENTER]
*Skill Level 1*
Simplest of the three levels and the place to start if you are not
familiar with the game. You will work at the *slowest* speed in skill
level 1.
You must complete 2 or 3 wiring operations per circuit.
If you cut the *wrong* component, you get just 7 seconds to repair the
mistake. Any longer and the connection will explode. You will go back
to the CODE NUMBER display. (Code Number Display will have a burned out
element.)
*Skill Level 2*
Much more demanding than level one. The action moves *twice* as fast!
You must complete 3 or 4 wiring operations per circuit.
You might have to fight a fire! Once every minute or so, one of the
Circuit Board components may overheat. You'll lose time putting out the
blaze. If you don't extinguish the flashing component within 8 seconds,
Board explodes. You'll exit back to the Code Number display.
*Skill Level 3*
Now you're in the Pros! Everything will go *twice* as fast as level 2
(four times as fast as level 1). And if you make certain mistakes, you
could cause the time bomb to explode!
You must complete 4 or 5 wiring operations per circuit.
When you hear a siren sound, your screen will shake! Sometimes a key
part will fall down from the top of the Circuit Board. You will have to
stop and remove it. More time lost.
[Screen shot of city blowing up]
*Time Bomb will explode* if you make these mistakes: If you cut a
component *not in the right order* and fail to fix it within 9 seconds,
or if you fail to extinguish a flashing component within 9 seconds!
NOTE: Skill Level you select WILL affect scoring. (See Page 4)
FIGURE OUT THE CODE!
As FRANK reminds you, the name of the game is to find out the secret CODE
NUMBER. Solve that riddle and you've won 2000 points and the game.
Decipher the CODE NUMBER and you've disarmed the bomb and saved the city!
The CODE NUMBER can have one, two or three digits depending on your
selection. Examine one digit at a time. Which means, try to decipher
what number would result out of smoothly uniting green-lit squares in
each selected bank.
Every bank square you pick is a wiring circuit you must try to repair.
Upon repair, it will light in green only if it does become a part of the
tracing of the number being deciphered.
[Screenshot of CODE NUMBER DISPLAY and CORRECT NUMBER LIGHTS UP AS GREEN
3 SHOWN AS AN EXAMPLE]
[Bottom of page has screenshots of 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0 as
they look in the number displays. Basically, like digital readouts]
End of Part One.
[VGA note: this is where the file that I received ends...]
Video Game Advantage WWW manual archive -- http://www.io.com/~vga2000